This software's versatility is sustained by a broad community of users from all over the world who are sharing knowledge and creating new extensions daily. It is also widely used for performing arts (dance, etc). It is also an ideal tool to create multimedia and/or interactive installations.
#MAX MSP FFT SOFTWARE#
Max/MSP/Jitter is especially useful to those wanting to go beyond what dominant video and music software (editors, sequencers, synthesizers, plug-ins) offer. More information: > Who can benefit from it ? Whatever the aesthetic choices of the user, he will find resources to build his own tools for sound and image synthesis, media handling (sounds, pictures, videos), all of this with interactivity like anything. Max/MSP/Jitter is a computer environment for real-time sonic and visual creation, also extremely versatile and powerful. Rémi Dury from Da Fact (F) will demonstrate KRL, a new instrument for gesture control of electronics environments which has been especially developed for performers. Indeed, there are a good number of build-in tutorials and help files that are useful, but I feel like they're not bridging the gap between the microcosmic to the practical.2nd session - for advanced users> What is Max/MSP/Jitter ? I know people who have adapted to it quickly, but I feel like all I've managed to do is re-create the simple effects that are already available for plugins, but I haven't scratched the surface for the content I want to create. In general, Max is mystifying when it comes to learning it. Even the articles I've seen are mostly referring to Ma 5 and 6, which makes me wonder. When I began looking around, I kept seeing a lot of mentions of fiddle~, but then I kept finding other updates-similar objects and other approaches-that kept me kind of running around. I have to admit, one of the problems I've been encountering most frequently in searching forums and articles is trying to know what objects and processes are even current.
Are there any other approaches to learning this sort of thing that I'm missing? Or perhaps I just need to occupy myself more with understanding and integrating pre-sampled recordings or delays? I've noodled with the Max patches and examples, tried looking into some other papers others have written (only to find them to be either to scant on details or have too much of a high-level foundation). Hopefully that's not too broad of a question.
minus her penchant for somewhat standard approaches to rhythm instruments). Similarly, I feel like I'm treading upon the usual types of effects, and not the types of sounds that pulled me to Max to begin with (Fennesz, Jim O'Rourke, and Holly Herndon more recently. My biggest difficulty tends to be thinking time in Max, especially as a primarily live musician, so having to do so much preparation of samples and plotting out song parts is very a bit of a tricky thing for me it keeps me from understanding, to some degree, what is happening in an active setting. I guess the problem I'm having is that I'm looking for ways to approach it, especially in a possible live electroaccoustic manner. Is there any real-time applications to live sound, or does it require the sound to be buffered due to the time it takes to process the sound waves? (I understand the basics of windowing with FFT, but I still have little perspective for how much processing is really going on, if that makes sense). A lot of the FFT processing seems to be limited to samples in a buffer. Then again, I haven't seen a lot of very good FFT tutorials other than the ones in Max (which I only partially grasp). In spite of it being in the frequency domain, it still seems beholden to most of the same features of what I've seen done with Max.
Much of what FFTs do is still remarkably similar to most basic non-FFT MSP world. Two observations I've made, and correct me if I'm wrong:
So, I've been touching upon spectral sound processing and the pfft~ object in Max MSP a bit lately and have read some papers on it, but I still feel as if I'm missing something.īy my own admission, I'm still a complete novice, so I'm having a little difficulty wrapping my head around a lot of the ideas.